aroceu: (▲ sunshine)
exclamation points! ([personal profile] aroceu) wrote in [community profile] byaro2015-12-15 08:09 pm


Hello! And welcome to your handy guide to Mafia as played on If you are looking for advice/functions of a particular role, you can try to Find (CTRL+F) it on this post! If it’s not here, drop me a line and I can write a snippet on it. All comments on this post are screened.

I also highly recommend epicmafiakuzuryuu's blog for more concerns about EM ethics and strategies.


(CTRL+F to find the topic in question; if you’re a n00b, best to read in the first three steps in order)

  1. Receiving your role
  2. Your role and your objective
    1. Village
    2. Mafia
    3. Third-party
  3. Game technicalities
    1. Day/night duties
    2. Receiving reports, items, and overnight notifications
    3. Number of roles per game
    4. Whispering
    5. Wills
    6. Roleblocking
    7. Timing and kicking
    8. Guns/vests
    9. Crystal balls
    10. Backreading
    11. Throwing the game
  4. Common Roles
    1. Village
      1. Villager (blue)
      2. Crier
      3. Cop
        1. Normal
        2. Insane
        3. Confused
        4. Paranoid
        5. Naive
        6. Lazy
      4. Doctor/Nurse
      5. Miller
      6. Chef
      7. Santa
      8. Templar (temp)
      9. Party host
      10. Penguin (peng)
      11. Sleepwalker (sw)
      12. Loudmouth (lm)
    2. Mafia
      1. Spy
      2. Hooker
      3. Driver
      4. Framer
      5. Yakuza
      6. Consigliere (cons)
      7. Gramps
    3. Third Party
      1. Lover
      2. Fool
      3. Alien
  5. Chat commands & jargon


Once the game starts, you are randomly assigned a ROLE

  • Each role will have an alignment: VILLAGE (INNO), MAFIA (MAF), or THIRD PARTY (3P)

  • The letters in parentheses are other short-hand ways of referring to the alignments

You will know what alignment you are by first checking: your role on the sidebar, and then the topbar that explains what each role is. For a visual example:

Screen Shot 2015-12-17 at 2.21.22 AM.png

Under “Village” you will see a list of the characters (if you are playing anonymous RP), with the character names, the character’s icon on the left, and then an icon to the left of that. All far left icons will be greyed out except one. That one is your character and role. The role in this image is an anonymous Kageyama, who is a penguin.

Now that we know that Kageyama is a penguin, we can check what his alignment and duties are by going to the topbar, which should look like this:

Screen Shot 2015-12-17 at 2.21.36 AM.png

We will want to hover over the penguin icon that is identical to the one next to Kageyama. Then we will get this: (but much larger on the website)

Screen Shot 2015-12-17 at 2.21.42 AM.png

To find his alignment, just go to the very last bulletpoint, and we’ll figure out what his objective is.

Screen Shot 2015-12-17 at 2.21.50 AM.png


So at this point you know:

  • what your role is, and

  • what your alignment is

If the last bulletpoint of your role says Sided with the village

  • Your objective is to win WITH the village

  • You want to find all mafia members with other innocent villagers, and kill all of the mafia members

  • Mafia members are typically killed during the day, with a public “lynching.”

  • This is done on your right sidebar, under where it says VILLAGE MEETING

    • The person you vote for in VILLAGE MEETING is the person you suspect of being mafia, and want to be lynched

  • You only win if ALL mafia members are dead.

If the last bulletpoint of your role says Sided with the mafia…

  • Your objective is to KILL as many non-mafia members as possible until the ratio between VILLAGERS and MAFIA is equal

    • For example, if there are two mafia members left and two villagers left, the mafia wins. If there is one mafia member and one villager left, the mafia wins.

    • At any given point when this is done, the mafia will win and the game will discontinue.

  • You meet with your fellow mafia members overnight UNLESS your role description says you do not. Overnight meetings do not count as a visit. In each meeting, all members decide ONE person to kill that night. The kill counts as a visit. All players in your Mafia meeting are fellow Mafia-sided members - they are more or less your allies.

  • You cannot kill other mafia members during the night - this is important for non-meeting mafia roles!

  • Mafia kills/votes at night MUST be unanimous.

  • You are expected to lie to villagers as best you can and claim villager roles, unless there is inevitable proof that you are a mafia member, in which case I would suggest sparing the anxiety and just going with it.

If the last bulletpoint of your role does NOT say you are sided with either village or mafia in any form…

  • You are a third party role.

  • Your objective is listed under your role (as described under the first page.)

  • You are under no obligation to side with the mafia or the village in terms of votes - you just want to win based on your unique role.

  • If you are alive but can no longer win and the game is still going (for example, a failed Angel), you are under no obligation to take sides.


Now that we’ve got that out of the way, onto the actual gameplay!

Day/night duties

All day and night duties are going to be listed in your right sidebar, where it will say “Village Meeting” during the day, and then “[Role] Meeting” during the night. EVERY PLAYER’S duties must be performed in order to move onto the next day/night.

Typically in games that start day, everyone votes “no one” for the Village Meeting to move onto the night.

Also in the right sidebar can be additional duties - if, for example, you have a gun, you will have a Gun option. If you choose to shoot no one, you must also select “no one” under Gun (Shoot someone?) in order for the day to move on.

All duties in the right sidebar MUST BE performed in order for the game to continue. If it feels like the game is being slow, check your right sidebar to make sure you’ve taken care of your responsibilities!

Receiving items, reports, and overnight notifications

A good number of roles in the game allow for players to receive overnight notifications. This is typically if a player is

  • a Cop/Santa/Detective (or any other investigative role) and gets a report the next day

  • a victim of the Lover and has “fallen in love” with them

  • an angel and is RANDOMLY assigned someone to protect

  • Gramps/Janitor/Forger/any other Mafia role that can help them identify a village member’s role

  • receives a gun, vest, bread, or any other item

  • receives a clue from a Penguin

  • in possession of a vest and someone attempted to kill them overnight

Notifications will appear in RED TEXT at the BEGINNING OF THE DAY if it works.

If you are saved by a Doctor/Nurse, you will NOT receive a notification of it.

Number of roles per game

In some games, there is more than one player per role. That means that there may be TWO (or more) identical roles in a single game. The number will appear on the LEFT side of the icon on the topbar.

For a visual example:

Screen Shot 2015-12-17 at 2.52.25 AM.png

There is a 2 on the left of the penguin, which means there are two players in the game who have the role of the penguin.


You can whisper to characters in-game. This is similar to sending a private message, so you can do private roleplay, or discuss strategies and gameplay-related subjects through whispers.

In order to whisper: press Whisper, select the character who you want to whisper from the dropdown, type text, and then hit enter. It will send as a whisper.

The twist with whispers is that occasionally they will LEAK. When a whisper leaks, that means that at least one villager can see the whisper in their chat. Sometimes all village members can see it; sometimes a few but not all can. What you choose to do or say when you see a leaked whisper is up to you.

Whispers leak entirely at random - there is no telling if the whisper you are about to send to a player you’re trying to be gay with, or trying to discuss strategies with, will leak. Oftentimes when players are discussing strategies: who they think is innocent, or guilty, or discussing their reports, they’ll “break up their whispers.” This means that they’ll send various whispers at a time that will seem nonsensical if leaked, but if pieced together can form one coherent message.

Example strategies of this can be seen below.

Screen Shot 2015-12-17 at 3.02.56 AM.png

Screen Shot 2015-12-17 at 3.03.09 AM.png

If you click “Leak” before whispering, then you are intentionally leaking your whisper for everyone to see. This is a strategy for more hardcore games, though is not typically used in more relaxed ones.


In most Haikyuu!! (and other animanga) mafia games, we keep the roles CLOSED (meaning that roles are not revealed after a player dies), but allow for Wills.

What is a Will? More or less what it sounds like - your last message to the living after you die. If you’re a village member, you often put down your role and any reports or suspicions you have. You can also put down your nightly visits to help the village figure out what is what or who is who through logic.

Since there are character limits, don’t ramble about anything.

For example, the will of a cop might say: cop! n1 ukai (inno) n2 hinata (maf).

This would mean that on night one, the deceased player visited Ukai on Night 1 (N1) and got a report the next day that they were innocent. Then, on Night 2 (N2), they visited Hinata and got a report that Hinata was sided with the mafia.

If a player was blocked on a particular night, they can indicate that in their will, too. The Will is essentially giving the village everything that the player who died knows, along with their role, so the surviving villager members can use process of elimination to figure out what the remaining roles are.

AS IT IS, mafia members (and third party roles) are also perfectly capable of writing wills too. Mafia members can choose to lie in their will - claim a role, make false reports - or out themselves. It is hard to figure out if the mafia aligned players will win or not after being lynched or not, so them confessing to be a mafia member in their will is not considered game-throwing.

Role-blocking (or blocking)

There are a various number of roles that can “block.” Common ones are:

  • Hooker

  • Nurse

  • Drunk

If Player A BLOCKS Player B, they block Player B from being able to perform their nightly roles. (Blocks only happen at night.) This includes mafia kills! There may be exceptions to work through a block, but that will be explained in the role’s role description.

If Player B is BLOCKED, whatever nightly duties they have do not go through successfully. If they are the only mafia member left and they get blocked, the kill will not go through. If they are a cop, they will receive no reports the next morning. If they are lover, their love will not go through to the next day.

Templars, criers, and other roles that do not require a player to select a character to perform an action on overnight, do not get affected if they get blocked.

Timing and kicking

At the top of each day and night, you’ll see a timer during the game. At night it is two minutes; during the day it’s five minutes. This is a system-implemented timer for the minimum amount of time you and your fellow players can take to make your decisions during whatever day/night it is.

As soon as the timer ends, the game is ready to move onto the next day. It DOES NOT automatically do this - as stated before, the game can only move on when everyone has performed their duties. But if everyone performs their duties before the timer goes off, then you must wait until the timer reaches zero. This is to allow players to make second guesses and have additional time to work out their choices.

If the game glitches, then there may have been something wrong with another player, and this is when you “kick.” “Kicking,” in the civil sense, is when everyone has performed their duties and the timer has run out, but the game won’t move forward. Once three separate players have kicked, the game will have a thirty second countdown before forcing to the next day.

Any players who have in fact not performed their duties after the game is Kicked will become a vegetable (or “veg,” shorthand, as a verb.) They will be booted from the game and not be able to participate again, or chat, even in the Graveyard.

Kicking can ALSO be used as a strategy by the mafia or by the villagers.

Since kicking is anonymous (when you kick, no one will know that you are the one who kicked - they’ll just know another player did), there is a game-implemented function where, if a mafia member Kicks during the day, it locks all village votes.

For example: Say the villagers don’t know that if they No Lynch on a certain day, they’ll likely lose the next day. Most of them are too fast and vote “No One” for the town meeting. Then the timer ends.

Once the timer ends, that’s when the Kick appears at the topbar. If a player who has an active Mafia role selects “Kick!” and one x goes down, then the villagers who voted “No One” are now unable to change their votes. IF A MAFIA MEMBER DOES NOT KICK, then the villagers are capable of changing their votes as easily as before. If a villager kicks, villagers are still capable of changing their votes.

The reverse applies for villagers at night. If the timer for night goes off and the game is still in night, there is a possibility that the meeting mafia members are having issue of conflict and decision. Villagers are also capable of kicking to lock mafia member votes - if one mafia member had voted for one but another mafia member had voted for another (by accident or otherwise) and their votes get locked, the kill will not go through, as mafia votes have to be unanimous.

This is a strategy that is completely provided by the game and can be used for a player’s advantage. It is not considered unfair or cheating.


In some games, there are guns and vests involved. They are pretty much what they sound like - guns are weapons you can use to kill anyone at any point during the daytime; vests are shields you can use to protect yourself at any point in the game, either from a gun during the day or an attempted kill at night.

GUNS: By default, if you shoot a gun, it will reveal that you are the one who shot it. The only exception to this is if your role comes WITH the gun and says “Identity will not be revealed when shot.” That means that when you shoot your gun, the system message to everyone else will not indicate that you/your character was the one who shot it.

You can only possess ONE gun at a time.

If you are audio-sensitive and playing in a gun game, please be sure to Mute the game sounds, as gun sounds are especially loud. You can do this by clicking on the gear symbol in the bottom right hand corner.

Commonly used roles that interact with GUN are:

  • Sheriff (VILLAGE - gun cannot be stolen, identity revealed)

  • Deputy (VILLAGE - gun cannot be stolen, ANONYMOUS)

  • Gunsmith (VILLAGE - gives out a working gun to any player)

  • Santa (VILLAGE - gives out a working gun to any player)

  • Sniper (MAFIA - ANONYMOUS)

  • Illusionist (MAFIA - when their gun is shot, they can make it look like someone else has shot it)

  • Fabricator (MAFIA - gives FAKE GUNS to any village member, gun will backfire and kill the shooter, the village member will not know their gun is fake)

Fake guns always override real guns. As soon as you get a fake gun, any real gun you may receive will be overridden by the fake gun you already possess.

VESTS: If you receive a vest, you will get an in-game message that you have received one. If your role comes with a vest (e.g. Gramps, Bulletproof) you won’t be notified since that’s your role, but you still won’t be able to be shot during the day (once, for Bulletproof.)

All working Village-sided vests only work once.

Commonly used roles that interact with VESTS are:

  • Bulletproof (VILLAGE - comes with one vest at the start of the game)

  • Blacksmith (VILLAGE - gives out a working vest to any player)

  • Santa (VILLAGE - gives out a working vest to any player)

  • Gramps (MAFIA - comes with one vest at the start of the game, will be unable to be shot at ANY time during the day, even if multiple times)

  • Fabricator (MAFIA - gives out FAKE VESTS to any village member; if that player is shot, the vest will not protect them and they will be killed)

Similarly to guns, fake vests will always override real ones.

Crystal balls

This still confuses tf outta me but I’ll write something about it here once I’m more familiar with them. For now I just think of them as useless items.


Backreading is useful for when you want to check what someone said a previous night, or how often someone spoke, or refer to a whisper, or anything else you might need from reading the log from a previous day/night.

You can do this by going to the topbar where it says “Day 1” (or any other Day/Night number.)

Screen Shot 2015-12-17 at 3.28.29 PM.png

See the almost nondescript arrows at the very left or right of the grey bar? Hover over it.

Once you do, you should get a text that refers to the previous Day/Night and the number next to it.

Screen Shot 2015-12-17 at 3.30.05 PM.png

You can click on it, and then be taken back to that Day/Night. You will be able to read all the messages that YOU had seen and received on that Day/Night. You can go as far back as you want - there is no maximum amount of Days/Nights to go back, until before the game.

To return to your present time, just do the same with the arrow on the right.

Screen Shot 2015-12-17 at 3.31.31 PM.png


Once you die in-game, you are not booted from the game. In fact, you are in what is called the Graveyard - you watch the game as it goes on, and are able to witness ALL whispers, all roles’ duties/actions, and all nightly meetings.

You are also capable of chatting and providing commentary in the Graveyard, and can also commune with all fellow Graveyard members.

If you are in the Graveyard, DO NOT communicate with living/active players off-site in order to tell them who’s who and who has what and et cetera. This is considered cheating.

Throwing the game

Throwing the game is basically trying to lose, in any way possible. If you’re a village member and you know who a mafia member is but you decide not to vote for them when you know that that could cause them to live and win - you are throwing the game.

If you are a mafia member and out yourself, or any other mafia members, in order to get the mafia to lose, you are throwing the game.

If you do something to reach the opposite of your third party role’s objective, you are throwing the game.

Gamethrowing is not fun. The winners won’t feel like their victory is deserved; your fellow losers will likely not want to play with you anymore. You can lie and deceive players all you want during the game, so as long as you try to win and put up a fight. The moment you avidly get yourself to lose - rather than conceding defeat - you are throwing the game.

It’s also against’s rules, so just. Don’t do that.



The crier is a simple, but powerful role. The whole point of the crier is to have a proclaimed innocent and anonymous voice. Other roles may be capable of finding the crier, through protection (as doctor/nurse) or police reports (as cop/self-identified insane cop.) They can work together to solve who the mafia members are.

In games with both the Spy and the Crier, they essentially work against each other - the Crier can communicate with the Spy through their cries - everyone can see, but the Spy can anonymously communicate back (more on Spy later.) Then the Crier can figure out, based on the pattern of the Spy’s anonymous messages vs. all other players’ non-anonymous messages, who the spy is.

The crier can also prove their innocence when the village is lost and doesn’t know who to trust. Crier can claim their innocence through their anonymous cries by saying who they are (or something else that proves that the anonymous voice and their own is one and the same.)

Afterward, all other living members tend to come to the crier, claiming a role. There will be conflicting claims, as the mafia members will do their best to lie to the crier to confuse them and try to prove their innocence. But based on timing, language, and just how each player plays, the crier can find out who the real mafia members are - especially, if they already know they have someone to trust.


The Spy can anonymously communicate with any ROLE. They do not know who is behind each role (as that is the purpose of the game) - but they can use this to communicate with mafia members during the day.

Spy whispers as spy never leak.

Typically, the Spy will whisper to mafia members who do not attend meetings (e.g. Sniper, Consigliere, Arsonist), and tell that mafia member who their fellow mafia members are so they don’t accidentally harm them overnight or during the day. The Spy (and other meeting mafia members) can figure out the actual identity of their non-meeting member by looking at their dropdown list of characters to kill overnight - their fellow mafia member will NOT be on that list.

These are generally the main components of being spy - whispering to your fellows during the day. Spy can also whisper to Crier(as stated above) to find out who the Crier is to get rid of the anonymous innocent voice, by using the same strategy Crier might use to find Spy.

Spy can do the same with Agent, though Agent is harder to claim as Crier’s messages are public while Agent’s messages are only private. If you’re Spy and you think you’ve found Agent, I would personally recommend against killing them - try claiming Agent to upset them, instead ;)

Also, if you’re Spy, you are welcome to whisper to other roles if you would like - though if you are whispered to by Spy, don’t reply, or else they’ll connect your character with your role. (Spy only knows what Role they’re whispering to, not the character.) However, some people may be put off by threatening/intimidating comments, so for the sake of all the players’ mental health, it would probably be best if you didn’t send any anonymous messages along those lines.


The Agent is similar to the Spy - it can whisper to any role. However, their messages will appear anonymous like the Spy’s - if a Penguin got whispered to by both Spy and Agent, both of their messages to the Penguin will still be preceded with “You received an anonymous message.” So it’s highly likely in games with Spy/Agent that if you are neither and you receive an anonymous message, there’s no tell if you’re being whispered by the Spy or the Agent. Conversely, the same thing can happen with the Agent whispering the Mafia members - though, Mafia members do still visit at night.

Usually, the Agent whispers the Spy only, because the Spy knows that the person whispering them is definitely Agent and no one else. Like the Crier, Agent can try to find the Spy through their anonymous message patterns. Agent is a pretty hard role to claim since there’s not a lot of reliability when proving that you’re Agent, so I would suggest finding out someone’s character and trustworthy early on and whisper them as soon as you can. Otherwise… good luck!


Doctor can also be referred to as “doc.”

The general idea of this role is pretty much what it sounds like - the player picks a character to save overnight, and if the mafia tries to kill that character, you, the doctor/nurse, have saved them. If you are a doctor and this works, you can almost ALWAYS be assured that the person you saved is not a mafia member (they may be village/third party, depending on the game.)

The difference between doctor and nurse is that nurse ROLEBLOCKS. Doctor does not.

This means that if you are a nurse and you save someone, they may be alive - but they also cannot perform their nightly duties. So if you are the nurse and you found the cop/detective, protecting them may keep them alive, but also essentially makes their role useless as they cannot get reports.

In this way, Doctor is more powerful than Nurse, as Doctors can protect other players while the players are still able to perform their nightly duties.


The hooker has two jobs: kill (as a meeting mafia member), and hook. Both are considered visits.

Hooking is essentially the same as roleblocking; they block any village member’s nightly role. This is often used for cops/doctors (and sometimes penguins), especially if they and other mafia members think they have found the player with that particularly visiting role. So when a hooker “hooks” Character A, Character A will not get any results from their nightly visit. For example, if Character A is a gift-giving role and gives a gift to Character B, Character B will not have received anything. If Character A is a cop, they will get no overnight reports. Hooking does not DIRECTLY affect players that Character A visits; it is centered around Character A’s VISITING role, not any instance of Character A receiving/being the target of anything.

If the hooker visits a player who does not have a visiting role, the hooker still visits the player; but in terms of gameplay, it does nothing.


There are a large number of types of cops (sometimes called “police.”) The basic idea of the cop is that the player visits another character overnight - the next day, they will receive a report of that character’s alignment, at the top of the screen, in red text.

Normal Cop: The normal cop’s reports will always be correct - if they get a player as mafia member, that player sees themselves as a mafia member. If they get a player as an innocent, then that player sees themselves as a villager.

Third party roles ALSO come up as villager, though is not necessarily indicative of what the third party role wishes to align themselves (if they do.)

The only exceptions to this are when a character:

  • is Miller (will come up as mafia for a normal cop)

  • is Framed (will come up as mafia for a normal cop)

  • is Godfather (will come up as Innocent, but is actually mafia)

  • is Lawyer’d (will come up as Innocent, but is actually mafia)

  • is Consigliere (will come up as Innocent, but is actually mafia)

  • is Suspect (will come up as mafia for a normal cop)

ALL NON-NORMAL COPS WILL APPEAR AS NORMAL COP TO THEMSELVES. If there are multiple types of cops within a game, they must figure out their sanity to figure out their reports. Below are the different types of cops/sanities.

Insane Cop: (Sometimes called colloquially as “Crazy,” but I’m not comfortable with using that word) The Insane Cop is essentially the reverse cop - all of their reports are backwards. If they get a player as a mafia member, that player sees themselves as innocent. If they get a player as innocent, they are actually a mafia member.

The same exceptions for the Normal Cop also apply to the Insane Cop, but are reversed (e.g. Miller will come up as innocent, Godfather will come up as mafia, and so on.)

Confused Cop: All of the Confused Cop’s reports are entirely random and hold no water. Some may be real, some may be false. Go with your gut instinct; if you’re Confused Cop, just try to find the other Cop and let them know that their reports are real. Of course, you’ll actually have to deduce that you’re Confused Cop based on your reports, first.

Paranoid Cop: The Paranoid Cop’s reports will get everyone they check as a mafia member. None of them are reliable; go find the Real or Insane Cop.

Naive Cop: The Naive Cop’s reports will get everyone they check as village / innocent. None of their reports are reliable; go find the Real or Insane Cop.

Lazy Cop: The Lazy Cop’s general reports will have the same sort of alignments as the normal cop - the only difference is that they’ll get them a day late. So they may be killed overnight by the mafia before they can even get their first report.


An innocent role who has no nightly/daily roles and only tries to win with the village.


An innocent role who has no nightly/daily roles and only tries to win with the village. The difference between miller and blue/villager is that while they appear as innocent to themselves (the same icon as the Villager), they will appear guilty on normal police reports (or the opposite otherwise.)


The Chef is a pretty powerful role. During the day, they’ll have their roles on their right sidebar - they can pick two people to “Chef” together.

Oftentimes (and more strategic-wise), they can Chef themselves and another player. They pick their own character and another, and then during the night, they enter an anonymous meeting with that player.

The Chef will then get a report at the top of the screen of what the role of the person they’ve just Chef’d with themselves is. For example, if Akiteru is a Chef, and Saeko is a Miller, and Akiteru chooses to chef Saeko that night, they’ll get a notification during the night that says “You feel that you are in the presence of the Miller!” (or something along those lines.)

The idea of the Chef is that the person who is Chef’d with them DOES NOT know who the Chef is. They know they are in a meeting with the Chef, but beyond that, they have no clue. If the person you’ve Chef’d with yourself is a village-sided role, you should out yourself to them so that you both know you can trust each other.

If the person is a third party role, you can choose what to do - there’s no telling that the third party role will vote with the village, though.

If the person you have Chef’d with yourself is a Mafia member, depending on how the game is going, it is often more wise to NOT out yourself to the Mafia member during the Chef meeting. Instead, you should put the report in your will; eg:

chef akiteru! daichi=hooker

… or something like that, in case you die.

Unless, of course, you’ve found the Doctor, and the both of you live the next day, and there aren’t any guns. Then there are less risks to take as Chef, though you should probably not out your Doctor, either, as they’re the only reason you’re alive.

In addition to Chef meetings as Chef, these meetings also BLOCK the person whom you have Chef’d with yourself’s role. So if you Chef’d a Cop, the Cop cannot visit anyone that night, and thus does not get any reports; if you Chef’d a Mafia member, that Mafia member does not attend their Mafia meeting, nor are they capable of performing any additional nightly actions that they might have.


Santa is a particularly strong role. It has two duties: item giving, and investigating. In this, they essentially visit two people per night.

Investigating: the Santa, like a Cop or any other investigative role, picks one character to discover their alignment.

The strength with the Santa is that their reports are NEVER false. A Miller will show up as Nice; a Godfather will show up as Naughty, and so on. Santa can break through roles like Framer and Lawyer and know exactly how a character aligns. If a player is third party, they will often turn up as Nice [needs revising, not sure about Lover/Fool.]

However, they can still be roleblocked.

Item Giving: the Santa has four options to give - bread, gun, vest, or crystal ball. Guns and vests are self-explanatory (see above); bread is used for Baker/famine games and can otherwise be similar to giving nothing, as that isn’t an option; crystal is also explained above.

Santa should typically give vests/guns to players whom they know for sure are Nice. This way, they can protect or arm someone on their side. If they know a character is Naughty and have exhausted their items for other characters; or if they don’t know a character’s alignment yet, they can just give them bread (except for Baker/famine games.)


The goal of the Lover is to Love another character (only once/one character per game, but can attempt again if roleblocked on the first or following nights) and to survive at the end of the game. It doesn’t matter if their recipient is a mafia member or a villager - Lover wants to survive.

If the Lover dies, their partner will also die. If their partner dies, the Lover will also die.

The recipient of their love will ALSO get a notification at the top of their screen the next day after being Lovered. You can roleplay accordingly, or just have the Lover exist for some other boring old reason.


The Fool is not necessarily strictly third party - a village win can still count as their win, but is not exactly the main objective.

The Fool wants to get lynched. They can do this by making themselves suspicious, claiming a role that has already been claimed, getting other people to point fingers of shame at them. They can lie and argue all they want - their biggest objective is to try to make most of the village (mafia members included, though depending on the numbers they might be inclined to) to kill them.

Another way Fool can draw suspicion towards them based on in-game mechanics is through their Visiting function. A Fool visit does absolutely nothing; but if a Penguin or a Watcher or some other role that can detect visits sees the Fool visit a player who happens to die overnight, or just for any other reason, it may allow the Fool to look suspicious.

Fool is generally under no obligation to side with the village if they want to win on their own, though they can certainly choose to.


The Alien’s main objective is for all alive humans, innocent and mafia alike, to be probed by them. Anyone who is abducted by the Alien does NOT know - the alien is the only one who knows whom they probe.

An Alien’s probe counts as an item and can be reported in Penguins (or similar reports.) If all living humans are probed, even if there is no clear mafia or village win, the game ends and the Alien has won on their own.


The Driver is a confusing role, so please make sure to read this carefully.

Each night, the Driver selects two players: Character A and Character B. The idea is that they Drive all visits FROM Character A TO Character B.

For example, say the Driver selects Tanaka as Character A, and Nishinoya as Character B. Then, overnight, a penguin decides to visit Tanaka, and a cop also decides to visit Tanaka.

But because of the Driver, both the penguin and the cop will visit Nishinoya instead.

Drivers have accidentally killed themselves (and other Mafia members) by putting their Kill victim as Character A, and themselves (or any other Mafia member) as Character B. PLEASE AVOID DOING THIS AS DRIVER.


The Framer does precisely what it sounds like it does - it frames a village member to appear mafia-aligned for the night. So if the Framer visits Character A, and the cop (or any other investigative role) also visits Character A that same night, the cop will get Character A as sided with the Mafia.

Framers cannot frame their fellow Mafia members (as they will appear as Mafia on the cop reports anyway.) They can only frame one character per night, but they can frame the same character over the span of multiple nights. Cops may also check the same character over the span of multiple nights, to test for Framing.


The Yakuza (sometimes called the “yaku”) can pick one person to kill overnight, like any other Mafia member.

But they can also pick ANY VILLAGE OR THIRD PARTY role to become Mafia-sided - in exchange for the Yakuza’s own life. The Yakuza can kill themselves once per game. They can also lie in their will if they wish.

The player they turn into a Mafia member becomes a normal meeting Mafia role - that player has no additional duties other than meeting at night and killing. They also no longer have access to their old role.

The Yakuza allows it to be possible for two mafia kills enacted by one person overnight. Their new and turned Mafia member takes over for them.


The Consigliere (or “cons”) is a non-meeting Mafia member until they choose to become one. They are Mafia-sided but do not visit and kill like other meeting/visiting Mafia members.

Prior to choosing to meet with other Mafia members, they will appear innocent on Cop reports and essentially have no duties or actions. As soon as they choose to become a meeting Mafia member, they will begin to appear guilty on Cop reports, and their kills will be observed as visits, like any other Mafia member.

Consiglieres possess Suits, similar to Insane/Confused/etc. Cops. The Suit may appear on item reports.


The Gramps is a strong role - if any player visits them overnight, they will get a report of what that visitor is the next day. So for example, if the Doctor decides to visit the Gramps on one night, the Gramps will get a system message at the top of the screen the next day, saying that the Doctor visited them, and WHO the Doctor is.

In addition to this, the Gramps cannot be shot at any time during the day, or killed at night (for overnight village kills, like Granny or Vigilante.) Their role comes with an immortal vest, essentially, in that if someone tries to shoot them twice in the same day, neither kill will go through. They can only be lynched.


The Templar, also known as Temp, is an overnight meeting role, and will always come with at least one or more fellow Templars. The Templars can discuss if they think anyone looks suspicious, if they should out each other in their wills (I generally recommend it), and anything else.

Usually there are a same number of Templars as there are meeting Mafia members. Unlike some village roles where you can attempt to prove your innocence, there is no telling of a Templar’s innocence, UNLESS one dies and outs the other Templar in their will.


The Party Host is more or less a useless role - it’s just for fun, they throw a “party” ONE NIGHT PER GAME, and all players chat in rainbow text during the party! They can choose to out themselves or not, since either choice has benefits and consequences - outing early can get the village to trust you, but the mafia also might kill you. Outing later will draw suspicion to yourself (especially if another Mafia member tries to claim that they’re the Party Host, too!) but hey - at least you’re still alive.

Otherwise, aside from throwing their one party, the Party Host is a useless role. They’re usually put in games for games to feel more relaxed.

Another strategy is for village members to check the text during the party and deduce who the Mafia is by who speaks this least, but this may not be indicative - a lot of Mafia players are slow and fast typers, so don’t take it for granted.


The Sleepwalker (sometimes “sw”) appears as a Villager (see above), or blue, to themselves. They do not know they are a Sleepwalker and essentially have the same active duties as any other villager.

However, during the night, the system chooses one character for them to visit at random. The Sleepwalker does NOT know who this person is and is usually unaware that they ARE sleepwalker and that they have visited someone. This may allow for penguins and other Visiting reports to be unreliable, if it was a Sleepwalker visit.


The Loudmouth (also known as “LM”) appears as a Villager (see above), or blue, to themselves. They do not know that they are Loudmouth.

If they are visited during the night, EVERYONE will get a system message that they were visited. HOWEVER, the system message will only show all the players who visited - it will not expose who the Loudmouth is, just that whoever has the Loudmouth role was visited during the night, and all the players who visited them.

If the Loudmouth is whispered TO, the whisper that the Loudmouth receives is always leaked. If the Loudmouth sends a whisper, they have as much of a likelihood as leaking as any other player doing the whispering.


Penguins, or “pengs” are a fun role and feel mostly useless - and depending on the game, they may actually be useless. But they can also be pretty useful; it’s all random and up to chance.

The role of the penguin is to waddle to another player and give them a clue. They do this at night like everyone else; the player they go to will receive a clue (or a “peng,” as often referred to shorthand.) The penguin does not decide what the clue is - it is all system generated and entirely random.

The clue will say either:

  • Character is holding Something [or Nothing]

  • Character visited Character

  • Character did [Action]

If a penguin visits another penguin once in a game, all other night actions will be blocked during the night of that visit. Cops won’t get reports, mafia won’t kill, etc. The penguins do NOT have to visit each other (e.g. Penguin A visits Penguin B and Penguin B visits Penguin A) - only one penguin has to visit the other. It doesn’t have to be mutual.

However, this can only happen once per game. Afterward, a penguin can visit another penguin and the clue will go through.

You do not have to out your penguin. It is likely wise to to get the village to trust you, and it may be useless anyway (e.g. “Character is holding nothing” in a game where there aren’t any hold items; or “Character has taken no action over the night” in a game where there are not many visiting roles.)

However, if it is a visiting role (e.g. “Character visited Character overnight”), it may indicate a mafia member killed a Character - or did some other mafia role. Conversely, it can also mean that a cop checked a Character, or some other village visiting role. By giving the penguin, you may either locate a mafia member for the village to lynch, or a cop for the mafia to kill the next night.

If you are innocent and you get a peng like this, you may want to be more cautious - you can say that your penguin may “out” someone, and you can also choose to put it on your will.


  • Gun
  • Vest
  • Probe
  • Bread
  • Crystal Ball
  • Suit - a player is not who they seem to be. This can refer to fake cops (“insane,” “confused,” etc.) or consigliere (a mafia-sided member who appears as a villager to cops).

If a character/player took no action over the course of the night, this means that they are either a villager with no nightly duties, or a mafia member who does not attend meetings or have any nightly duties. It is not necessarily indicative of innocence; it depends on the roles in the game you are currently playing.

There are a large number of roles that visit - don’t take those reports always indicating innocence, too!


For roleplaying purposes, here is a list of chat commands you can try to do:

  • /me action in the beginning of a message will result in the word action being greyed out. You can use this for roleplaying purposes, or OOC purposes, or whatever else.

  • :shotgun: will bring up an icon of a shotgun, :knife: will bring up an icon of a knife, :bump: will bring up a picture of a penguin (but so will :penguin:), and so on. You can try out these various text commands.

  • To get another user’s icon, you can type % before their username (e.g. %taillow will bring up epicmafia user taillow’s icon, in the chat.) **unsure if this works for RP


  • inno - Short for “innocent,” more or less means “village-sided” (or just not mafia aligned, depending on the context of the game)

  • blue - Synonymous with “inno”/”innocent”/”village” - does not mean that the character is the Villager role, strictly, just that they are village-aligned

  • fos - Fingers of shame, basically means any suspects or anyone you suspect as being Mafia-aligned

  • sus - Short for “suspicious,” more or less means anyone you think might be Mafia-aligned

  • cc - Counter-claim - essentially if a player is being accused of being Mafia-aligned, they can “counter claim,” meaning claim their true (or a fake, if they are Mafia) role

  • claim - telling someone in private or everyone in public a role you claim to be - either your real one or a fake one (if you are Mafia)

  • out - Expose another villager player’s role without them doing it themselves. This can be used in reference to penguins “outing” a Cop visit, or a Doc visit, and so on and so forth.

  • maf - Short for “mafia,” can either refer to the alignment or the game itself

  • nl - No lynch, meaning that the entire village or a player in particular votes “No one” during the day, for the Village Meeting

  • N1/N2/D1/D2, ETC - Night 1, Night 2, Day 1, Day 2, and so on - used to refer to specific days or nights, especially when actions take place